You are free to use the resources on Texturelabs.org for almost anything. The only restrictions are fairly simple, and state that you may not re-distribute or sell the materials in their original form or as part of a design template. Specifically, the resources cannot be used to create texture packs, clip art, a texture website, sold as stock images or as part of a Photoshop template, or included as textures for a stock 3D model.
In other words, you're free to use these textures for any purpose, including commercial work. However, it's essential to understand that Texturelabs is dedicated to serving as a valuable resource for the creative community. Our terms primarily exist to ensure that the resources are not repurposed for selling within the same creative community.
You are not required to credit Texturelabs in your work (but a shout-out is always appreciated).
- In commercial broadcast video, including film, television, motion graphics, and special effects applications.
- To create YouTube and other online videos, as long as the video is not offered as a template or stock footage product.
- To create physical end products offered for sale, including in-store display materials and product packaging.
- To create published projects, including books, magazines, pamphlets, posters, flyers, and brochures.
- To create video game scenes, menus, or levels, as long as the end product for sale is the video game, and not a template used to create other video games.
- To create print, outdoor, and digital advertising.
- To create t-shirts and apparel, including those intended for sale, as long as the textures are an integrated part of the design.
- Be sub-licensed, resold, shared, transferred, or otherwise redistributed (even for free).
- Be distributed in any way as a competing product, such as a texture pack, design tutorial, material, shader, stock image, or stock photo.
- Be used in the creation of templates, extensions, or supplementary resources for design software, including but not limited to Photoshop templates, After Effects extensions, or add-ons for other design software bundles.
- Constitute the entirety of a product, and must be incorporated into another product such as a film, advertisement, poster, website, or video game.
- Be distributed or sold as part of a 3D model in a way that allows a third party to use, download, extract or access the Texturelabs asset.
- Be bundled with a 3D or graphics program, tool, app, or 3D engine.
OWNERSHIP OF RESOURCES
Texturelabs retains full ownership and all intellectual property rights to the resources provided on this website. By using these resources, you are granted a limited, non-exclusive, and non-transferable license to use them in accordance with the terms specified herein. This license does not transfer ownership or any intellectual property rights to you. You are prohibited from claiming ownership of, reselling, redistributing, or sublicensing the resources in any form.
AI IMAGE GENERATION
The resources provided by Texturelabs.org are not permitted to be used for training or assisting AI image generation models or algorithms. This restriction includes but is not limited to using our textures as part of datasets, training materials, or any other applications aimed at developing AI-generated images.
The tutorials on Texturelabs.org are made available for users to follow and learn from. You are welcome to use the artwork you have produced from the tutorials in your personal and commercial work. Tutorials may not be reproduced without permission.
Additional note from Brady regarding the tutorials
I encourage creativity and the application of the skills you learn from the tutorials in your own projects. However, I kindly request that you respect the spirit of learning and sharing that is a key part of the Texturelabs project. While I cannot control how individuals use the knowledge gained from the tutorials, I hope that you will consider the potential impact on the Texturelabs project when deciding to offer templates or products inspired by the tutorials for sale on external platforms.
My goal is to foster a supportive and collaborative environment for the creative community, where everyone can benefit from shared knowledge and resources. I ask you to use your best judgment when applying the skills you acquire here.